Tile Windows in OS X Leopard
One thing that I really missed when moved from XP to OS X was the ability to tile windows and make use of them fullscreen.
Yes, it’s not for everyone, and it’s not for every apps but it’s damn handy when you are working on 2 or 3 different files in TextMate.
That’s where applescript black magic comes out. I found a few script, most of them were shit, except one.
bbs.macscripter.net -> use the second one, it has settings.
All you need to do is copy and paste that in SCRIPT EDITOR, save it as a script scpt in your documents folders or applications folders.
Then in Quicksilver, add a triggers to call that script. Mine is Control+` and VOILA, TextMate has wicked Tiled Windows now.
here are my settings
property horizontalSpacing : -4 — sets the horizontal spacing between windows
property verticalSpacing : -4 — sets the vertical spacing between windows
property maxRows : 1
property maxCols : 3
-4 because otherwise, there is gap, even at 0 (due to drop shadows).
Note: it doesn’t work well with Finder or Flex Builder

I attach the script for archiving purposes and in case that site falls off the earth.
All credits go to isherman and dennis from bbs.macscripter.net for the following:
--tile windows of frontmost applications in a grid
--this script is useful for
--multiple window chatting
--working side by side of several windows of the same app
--make need to make it as a stay open application later
--for now assume that it is opened and closed per invokation
property horizontalSpacing : -4 -- sets the horizontal spacing between windows
property verticalSpacing : 0 -- sets the vertical spacing between windows
property maxRows : 1
property maxCols : 3
on run {}
local a
set userscreen to my getUserScreen()
--display dialog (getFrntApp() as string)
try
set applist to getFrntApp()
if length of applist = 0 then
return
end if
set a to item 1 of getFrntApp()
on error the error_message number the error_number
display dialog "Error: " & the error_number & ". " & the error_message buttons {"OK"} default button 1
end try
try
tileScriptable(a, userscreen)
on error the error_message number the error_number
--display dialog "Error: " & the error_number & ". " & the error_message buttons {"OK"} default button 1
try
tileUnscriptable(a, userscreen)
on error the error_message number the error_number
display dialog "Error: " & the error_number & ". " & the error_message buttons {"OK"} default button 1
end try
end try
end run
on tileScriptable(a, screen)
local i, c
set i to 1
tell application named a
set theWindows to every window of application a whose visible is true and floating is false and ¬
modal is false -- and miniaturized is false
set c to count theWindows
if c = 0 then
return
end if
set tiles to calTileBounds(c, screen, 1)
repeat with theWindow in theWindows
my tileScriptableWindow(a, theWindow, item i of tiles)
set i to i + 1
end repeat
end tell
end tileScriptable
on tileUnscriptable(a, screeninfo)
-- unscriptable app
local i, c
set i to 1
tell application "System Events"
set theWindows to (every window of application process a)
--set theWindows to my filterUnscriptableInvisible(theWindows)
set c to count theWindows
if c = 0 then
return
end if
--display dialog screeninfo as string giving up after 5
set tiles to my calTileBounds(c, screeninfo, 1)
repeat with theWindow in theWindows
--display dialog (class of visible of theWindow)
my tileUnScriptableWindow(a, theWindow, item i of tiles)
set i to i + 1
end repeat
end tell
end tileUnscriptable
on filterUnscriptableInvisible(ws)
-- filter out from ws windows that are docked
set newws to {}
set docklist to getNamesDocked()
--display dialog (docklist as string)
repeat with theWindow in ws
if name of theWindow is not in docklist then
set end of newws to theWindow
end if
end repeat
--display dialog (count newws)
return newws
end filterUnscriptableInvisible
on getNamesDocked()
tell application "System Events" to tell process "Dock"'s list 1
set l to name of UI elements whose subrole is "AXMinimizedWindowDockItem"
end tell
return l
end getNamesDocked
on tileScriptableWindow(a, w, bound)
tell application a
set bounds of w to bound
end tell
end tileScriptableWindow
on tileUnScriptableWindow(a, w, bound)
tell application "System Events"
--display dialog (count position of w)
set AppleScript's text item delimiters to " "
set position of w to {(item 1 of bound), (item 2 of bound)}
-- why the -5?
set size of w to {(item 3 of bound) - (item 1 of bound) - 5, ¬
(item 4 of bound) - (item 2 of bound) - 5}
--display dialog (count properties of w)
end tell
end tileUnScriptableWindow
on calTileBounds(nWindows, screen, direction)
-- return a list of lists of window bounds
-- a simple tile algo that tiles along direction (current only 1=horizontal)
local nRows, nColumns, irow, icolumn, nSpacingWidth, nSpacingHeight, nWindowWidth, nWindowHeight
set {x0, y0, availScreenWidth, availScreenHeight} to screen
set ret to {}
set nRows to (nWindows div maxCols)
if (nWindows mod maxCols) ≠ 0 then
set nRows to nRows + 1
end if
if nRows < maxRows then
set nSpacingHeight to (nRows - 1) * verticalSpacing
set nWindowHeight to (availScreenHeight - nSpacingHeight) / nRows
else
set nSpacingHeight to (maxRows - 1) * verticalSpacing
set nWindowHeight to (availScreenHeight - nSpacingHeight) / maxRows
end if
repeat with irow from 0 to nRows - 1
if nRows ≤ maxRows and irow = nRows - 1 then
set nColumns to nWindows - irow * maxCols
else
set nColumns to maxCols
end if
set nSpacingWidth to (nColumns - 1) * horizontalSpacing
set nWindowWidth to (availScreenWidth - nSpacingWidth) / nColumns
set nTop to y0 + (irow mod maxRows) * (verticalSpacing + nWindowHeight)
--display dialog "Top: " & nTop buttons {"OK"} default button 1
repeat with icolumn from 0 to nColumns - 1
set nLeft to x0 + (icolumn) * (horizontalSpacing + nWindowWidth)
set itile to {¬
nLeft, ¬
nTop, ¬
nLeft + nWindowWidth, ¬
nTop + nWindowHeight}
set end of ret to itile
--display dialog item 3 of itile as string
--set itile to {x0 + (icolumn - 1) * wgrid, y0, wgrid, hgrid}
--set item 3 of itile to ((item 1 of itile) + (item 3 of itile))
--set item 4 of itile to ((item 2 of itile) + (item 4 of itile))
end repeat
end repeat
return ret
end calTileBounds
on getFrntApp()
tell application "System Events" to set frntProc to ¬
name of every process whose frontmost is true and visible ≠ false
return frntProc
end getFrntApp
on getUserScreen()
-- size of the menubar
tell application "System Events"
set {menuBarWidth, menuBarHeight} to size of UI element 1 of application process "SystemUIServer"
--display dialog "Menubar width: " & menubarWidth & ", height: " & menubarHeight
set dockApp to (application process "Dock")
set {dockWidth, dockHeight} to size of UI element 1 of dockApp
--display dialog "Dock width: " & dockWidth & ", height: " & dockHeight
set dockPos to position of UI element 1 of dockApp
--display dialog "Dock x: " & (item 1 of dockPos) & ", y: " & (item 2 of dockPos)
end tell
-- size of the full screen
(*
{word 3 of (do shell script "defaults read /Library/Preferences/com.apple.windowserver | grep -w Width") as number, ¬
word 3 of (do shell script "defaults read /Library/Preferences/com.apple.windowserver | grep -w Height") as number}
*)
tell application "Finder"
set screenSize to bounds of window of desktop
set screenWidth to item 3 of screenSize
set screenHeight to item 4 of screenSize
end tell
--display dialog "Screen width: " & screenWidth & ", height: " & screenHeight
-- by default, set the available screen size to the full screen size
set availableWidth to screenWidth
set availableHeight to screenHeight - menuBarHeight
set availableX to 0
set availableY to menuBarHeight
--determine the userscreen origin and size
-- case 0: hidden dock
-- if (item 1 of dockPos < 0 or item 1 of dockPos ≥ screenHeight) then
-- no need to change anything
-- end if
-- case 1: bottom dock
if ((item 2 of dockPos) + dockHeight = screenHeight) then
set availableHeight to availableHeight - dockHeight
end if
-- case 2: left dock
if (item 1 of dockPos = 0) then
set availableWidth to availableWidth - dockWidth
set availableX to dockWidth
end if
-- case 3: right dock
if ((item 1 of dockPos) + dockWidth = screenWidth) then
set availableWidth to availableWidth - dockWidth
end if
return {availableX, availableY, availableWidth, availableHeight}
end getUserScreen
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